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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: After feedback and discussion, weGÇÖve done some magic on our code and now a wider range of objects will be broadcastable as a Warp-To: Mission locations Bookmarks (newly created bookmarks will have a delay before being br...
- by A55 Burger - at 2015.06.24 18:03:17
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2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: baltec1 wrote: It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights t...
- by A55 Burger - at 2015.06.24 16:48:03
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3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today. Ahhhh... the good old ...
- by A55 Burger - at 2015.06.24 16:43:42
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Libby Tazinas wrote: Considering I was making a comment and not an argument. You should maybe keep your insight to yourself until you can tell the difference between the two?! Remember no ass prints on my door! You're entirely right. A po...
- by A55 Burger - at 2015.06.23 01:04:39
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5. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dermeisen wrote: Experience is compelling isn't it, but institutional processes in a large alliance such as yours inevitably lead their members into passivity, reward risk averse behaviour and punish non-conformance. If you expect creativity o...
- by A55 Burger - at 2015.06.22 20:19:20
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
A55 Burger wrote: Arrendis wrote: A55 Burger wrote: I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult. And yet, absolutely nobody in the discussion is actually...
- by A55 Burger - at 2015.06.22 19:47:11
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Arrendis wrote: A55 Burger wrote: I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult. Anyone can change my mind with a well reasoned argument, yet it is very difficu...
- by A55 Burger - at 2015.06.22 19:23:13
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult. It's rather strange that many of the people with this opinion write as if clarity is a secondary concern, while how angr...
- by A55 Burger - at 2015.06.22 14:16:11
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Baltec is right in principle though, it isn't strictly on topic, and I'm going to give it a rest on those matters so that I'm not derailing things any more. I just don't feel that there will be a sufficient time for discussion when the rest of thi...
- by A55 Burger - at 2015.06.19 02:42:43
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
^^^ http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/
baltec1 wrote: A55 Burger wrote: baltec1 wrote: A55 Burger wrote: I'm not sure what you would define as a big change. Removing a...
- by A55 Burger - at 2015.06.19 02:32:42
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: I'm not sure what you would define as a big change. Removing all ship movement commands eventually with the exception of go this way, stop, and go really far... that seems like a big change to me. Thats...
- by A55 Burger - at 2015.06.19 02:25:16
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Harry Saq wrote: While I commented on the hilarity of the intended effect vs the real effect, I must say this change is minor, and part of some bells and whistles that there was a time we never had. When things are too easy it just isn't fun, a...
- by A55 Burger - at 2015.06.19 02:21:52
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13. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: I agree completely. That's why I feel a change that affects so many boxes of gameplay shouldn't happen. Small tweaks, not sledgehammers. They changed the release cycle so they could do this. This is a...
- by A55 Burger - at 2015.06.19 02:17:46
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14. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: Larrikin only went from player to developer a few months ago I doubt he has lost much insight This is helpful, actually. It doesn't change my feelings on the overall direction, but it does make things a little less sc...
- by A55 Burger - at 2015.06.19 02:05:55
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15. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: A55 Burger wrote: The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post. This sho...
- by A55 Burger - at 2015.06.19 01:59:45
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16. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: They aren't removing orbit, approach and the like any time soon. This is another example of CCP saying something and people going off the deep end thinking they said something else. The only change happening is the fleet warp n...
- by A55 Burger - at 2015.06.19 01:42:30
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17. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: baltec1 wrote: A55 Burger wrote: I don't think they do at all levels. Doesn't matter what you think, fact is they do play EVE. The other fact is that the CSM support this change too. This is s...
- by A55 Burger - at 2015.06.19 01:36:21
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18. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: I don't think they do at all levels. Doesn't matter what you think, fact is they do play EVE. The other fact is that the CSM support this change too. This is somewhat a fair point. However, it doesn...
- by A55 Burger - at 2015.06.19 01:21:25
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19. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A55 Burger wrote: Rain6637 wrote: Independents won't know any different, I think it will miss them for the most part. Players who understand what's going on in space around them should like the removal of piloting automat...
- by A55 Burger - at 2015.06.19 01:07:24
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post. This shouldn't be the case. Developers of the ga...
- by A55 Burger - at 2015.06.19 01:02:39
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